Now click on the "Arguments" Tab and add the name of the python file. Now uncheck debug executable, since we don't plan to debug python. In the Terminal type ln python3.7 python37 Ideally you would simply select python in the dialog as shown below, this is a symbolic link to python3.7 however this does not seem to work. In the "Info" tab select "other" from the dropdown menu and a dialog box will open and you need to navigate to the python executable you identified in the Terminal above The next step is to edit the run scheme, click on the target symbol as shown below and select "Edit Scheme" from the dropdown menu. Click "Next" and save this in the Python project folder you created. Now create a python file (choose "New" from the "File" menu, scroll down to the bottom of the selections in the dialog to "Other" and then select "Empty". Click "Next" and navigate to where you want to create the project file. Now open Xcode and choose "Create a new Xcode project", in the resulting dialog select the "Other" tab and then "External Build System".Ĭlick "Next" and then enter your python project name and check the build tool is pointing to the correct python installation. This gives the path to the currently used python installation, if you are not using Anaconda it might be /usr/local/bin/python3 we can also get the python version. Open up a Terminal window and type which python I'm using Anaconda so the first thing is to get the path to Python. After a fair bit of online searching I managed to put together a set of instructions that I thought I'd share. #Xcode python code#I started wondering if it was possible to use Xcode to code python, the answers "Yes", but it requires a little setting up to do. Visual Studio Code, P圜harm and Spyder were also popular options. Update: I wrapped the path of main.py in double quotes "" and now when I press continue after the error the console prints hello world, but I get the same error originally.I was reading a recent KDnuggets article on a recent poll " What Python IDE / Editor you used the most in 2020?", as expected the poll was topped by Jupyter Notebook (42%), JupyterLab added extra (14%). #Xcode python mac os#(Cannot call into the loader at present, it is locked.)" (Using an intel Mac OS 10.6.4 and Xcode 3.2.3)ġ) Opened Xcode went to File -> New ProjectĢ) Selected from 'Other', 'Empty Project'ģ) Named it 'PyProject' in a local directory on my computerĥ) From 'Pure Python' I selected 'Python tool', named it main.py then clicked finishĦ) Added print ('Hello, World!') to the file, and saved the fileħ) Went to Project -> New Custom ExecutableĨ) Named it PyExecutable, gave it path" /Library/Frameworks/amework/Versions/2.6/bin/python" and added it to project PyProject, then clicked Finishĩ) Double-clicked PyExecutable in PyProject windowġ0) Went to Arguments and added the path of my main.py file "/Users/jordan/PyProject/main.py"ġ1) Switched Active Architecture from the pull down menu at the top of the PyProject window to i386 (Now is in Debug, No Active Target, PyExecutable Is Active Executable and Architecture is i386)(If I don't switch the architecture and leave it on default x86_64 I get this error as a pop-up "The active architecture x86_64 is not present in the executable 'PyExecutable' which contains ppc/i386")ġ2) Clicked Run -> Run and then I get the error listed above in the consoleīefore anyone suggests it: I know Xcode is not the best option for pure python please do not suggest that I use another text editor.Įdit: details of what was not working when following the tutorialĮdit: my system details were added, and the steps I followed to get the error Is there a way to program using pure python in Xcode? I want something like the c++ command line utility except for python, I found a tutorial that did not work for me: (after playing around with which active architecture finally decided on i386) when trying to print "Hello, World!" I get the following error "Data Formatters temporarily unavailable, will re-try after a 'continue'.
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